SIMULATION-LEANING COMBAT FLIGHT

Enter
hostile
airspace.

A DCS-lite Roblox flight experience built around believable aircraft, physics-driven handling and PvE air-to-ground operations.

FOCUSPvE / A2G
FLIGHT MODELPHYSICS-DRIVEN
STATUSM0 // TESTBED
PLATFORMROBLOX
02

DESIGN INTENT

Simulation where it matters

Depth without demanding a study-level manual before your first take-off.

01

Fly the aircraft

Momentum, energy and control input matter. The flight model should be readable, but never feel weightless.

02

Carry the weight

Fuel, weapons and tanks alter mass and drag. Choosing a loadout is part of the mission.

03

Work for the hit

Weapons use delivery, seeker and signature logic rather than becoming point-and-click effects.

04

Survive the result

Countermeasures, over-G and component damage turn mistakes into consequences—not instant resets.

03

PUBLIC ROADMAP

Nine milestones to the full simulation

The plan moves one testable system at a time. “Done” means it has survived a test flight, not simply that code exists.

CURRENTMILESTONE 00 — TESTBEDBacklog → Next → In progress → Test flight → Done
M00

Testbed

Build the block-jet prototype and prove the development loop.

ACTIVE
M01

Flight

A physics-driven flight model with controls that reward good handling.

NEXT
M02

Believability

Vapour, G-effects, feedback and aircraft behaviour that feels alive.

PLANNED
M03

Fuel & loadouts

Dynamic fuel, mass, drag, stores and drop tanks with real consequences.

PLANNED
M04

Unguided combat

Guns, rockets and free-fall ordnance for the first combat loop.

PLANNED
M05

PvE operations

Targets, missions and repeatable air-to-ground sorties.

PLANNED
M06

Guided strike

Guided air-to-ground weapons, targeting and delivery systems.

PLANNED
M07

Missile systems

Seekers, signatures, countermeasures and missile behaviour.

PLANNED
M08

Advanced simulation

Component damage, over-G consequences and deeper aircraft systems.

PLANNED
04

NEW PILOT FIELD GUIDE

Know what changes the sortie

Aircraft pages will expand as the roster becomes public. For now, this guide explains the systems the game is being built around.

FLIGHT / 01

CURRENT TEST AIRFRAME

Block-jet prototype

The first aircraft is a development testbed for handling, systems and stores. It exists to prove the simulation layer before detailed aircraft are added.

01

Manage energySpeed and altitude are resources. Spend either carelessly and recovery becomes harder.

02

Trim the loadFuel and stores change how the aircraft accelerates, turns and stops.

03

Respect limitsOver-G and damage will eventually affect components, not just a health bar.